I’m not finding any information online other than that it’s difficult

  • anon5621@lemmy.ml
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    1 month ago

    User space level anticheat yes,kernel anticheat no and I actually happy about ,kernel level anticheat behaving literally like malware/rootkit

      • FauxLiving@lemmy.world
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        1 month ago

        No, because then you can just run software cheats at kernel level which would be completely undetectable to userspace anti cheat

        • Communist@lemmy.frozeninferno.xyzOP
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          1 month ago

          So? I just want the games to run, I don’t care about that side of it at all, that side of it is essentially pointless to me. There were always workarounds anyway, what does it matter?

          • RmDebArc_5@sh.itjust.works
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            1 month ago

            At that point you might as well not have a kernel level anti cheat and companies who insist on kernel level anti cheat will block wine. The only solutions I see are

            1. Developers mainly use server side anti cheat
            2. They make native Linux games
            3. Distros provide a way to ensure a untainted (signed) kernel
            • Communist@lemmy.frozeninferno.xyzOP
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              1 month ago

              That would ba a massive win in my book, kernel level anticheat is malware.

              make it so that they can’t block wine without blocking windows and kernel level anticheat is gone

              • gnuhaut@lemmy.ml
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                1 month ago

                You cannot realistically make it impossible to detect that you’re running on wine. Wine just implements the Windows ABIs. The actual code running is totally different. Even just reading any of the binary code of literally any function would reveal it’s different from the Windows code. How are you going to stop it from doing memory reads on stuff that it needs to be able to read? You can’t. You’d need a full hardware emulator for that.