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Cake day: December 4th, 2024

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  • It is dependent on your cat. You need to know whether your cat is food-anxious or not before doing this kind of diet format.

    Quite often cats have food anxiety, often from periods of food competition or just food scarcity. These food-anxious cats will eat all the dry-food in the bowl immediately. Some cats are so food-anxious, that they will eat to the point of vomiting, then continue eating after vomiting.

    Grazer cats are not food-anxious, and will usually take small nibbles from the dry-food throughout the day. These cats are usually given one meal during the day to meet nutritional needs that their dry food may not provide. I’ve met these cats before, and they are able to stay a healthy weight without any negative health effects.


  • Some tips are:

    • Buy from local farms if you can. The fewer steps from you, the fewer chances for the food to be contaminated.
    • Cook everything. Spinach and other greens will not be clean from simply being washed. No chances, you cook everything like you cook chicken.
    • Grow what you can. Sometimes all you can get away with is an herb plant, sometimes you can have tubers.

    These types of obstacles are usually better tackled as a community than individualistically. Talking with your neighbors and friends so you can all work together on this stuff is usually your best bet.














  • JayDee@lemmy.sdf.orgtoFuck Cars@lemmy.worldAmerica is fucked
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    9 days ago

    That’s fair, but this issue is solved in European cities, via mass transit lowering the number of cars on the road, ambulances being built smaller to fit down narrow passages, and wide bike lanes which ambulances use in emergencies. If anything, NY might be one of the cities most poised to implement all these, if it can just get its shit together.



  • There’s precision, complexity, timing, punishment, and resource consumption.

    With precision, you have to do things in a certain amount of space. To make something more difficult with precision, you shrink the spaces that the player has to fit through. Think of having a smaller road with for a racing game, having a boss with bigger attack hitboxes so the player has less space to dodge to, or having a smaller keypress window in a rhythm game.

    With timing, you have to do things in a certain time window. You make games more difficult timing-wise by shrinking the time window. Think shorter time frames for a race, faster attacks from a boss, or tighter keypress requirements in a rhythm game.

    Precision and timing are closely tied to one another so they are often treated as the same thing. In Rhythm games, for example, they are near-inseparable.

    With complexity, you have to do a certain number of things. you increase difficulty with complexity by increasing the number of things you have to do. Think More turns back-to-back on a racetrack, more unique attacks you need to memorize from a boss, or longer rhythm game courses.

    With punishment, you have to do things while only failing a certain number of times. To increase difficulty with punishment, you shrink the number of times you can fail before losing. Think of racing games where your car degrades from collisions or where there’s cliffs on the track sides, where the boss attacks do more damage, or where you get fewer miss allowances in a rhythm game.

    With resource consumption, you have to do things with access to a limited amount of time, energy, items, etc. to increase difficulty with resource consumption, you shrink the amount of resources available and/or how long resources last during use. Think giving a player less health, a boss more health so each attack is worth less, giving a player fewer health potions, make the player have to fight more enemies total (not necessarily more per fight).

    All games shift difficulty with any number of these. a mechanics game will increase difficulty by demanding better precision and timing, increasing complexity, etc, usually a combination of all methods I mentioned. a numbers game will change difficulty almost exclusively by increasing resource consumption, usually by increasing enemy health pools and nothing else. It’s also common for difficulty to increase by just making good items more scarce.



  • The Azov brigade… Is that different from the Azov Battalion - as in the portion of the Ukrainian military that was raising red flags for being known for only recruiting fascists? I had thought they majority died in Mariupol.

    My gut tells me to probably meet criticism from this guy with a healthy dose of skepticism. Obviously should still listen, since these criticisms do matter. I just don’t know how much I trust where it’s coming from.

    Edit: switched ‘branch’ to ‘portion’, since ‘branch’ is a more formal subdivision than I’m meaning.


  • Went ahead and looked up the original site and article in question: it’s not worth it. This person exclusively holds a stance of “O RLY??? (arms crossed, eyebrow raised)” to anything after the ultraviolet catastrophe’s resolution. They don’t have any solutions to the questions science has been trying to resolve. They just want to call the scientific community a bunch of quacks. They’re an anti-intellectual.

    If anyone wants to read the article and make their own comments, feel free. I will not be linking it because it does not deserve platforming, just like all the other unsubstantive ideas that die in darkness.

    EDIT: After also looking through the other articles, I do not in the slightest doubt that this article was AI slop. It reads like a bunch of summaries plucked out of Wikipedia. The other articles in question are: “AI Patent Assistance”, “Framework for LLM-Assisted Innovation and Strategy”, " Perceptron to Quantum AI", “Novel Approach to AI Benchmarking”, " Unmasking AI Bias", and “Untapped Potential of Mobile AI”. They also have a bunch more anti-intellectual drivel like " Physicists are Clueless", “Evolution Flaws and Solutions in Quantum Measurement”, and " Exposing the Flaws of Conventional Scientific Wisdom".