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Cake day: July 27th, 2024

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  • Counter example: if you pick an Elder Scrolls game you can easily get 100 hours for a single playthrough. Then start again with a different class / race / playstyle for dozens of combinations. Not satisfied? They have one of the largest modding communities, for hundreds of hours of more gameplay.

    You don’t need online / multiplayer to have an immense amount of replayability.

    Also, the argument was about what is considered a good hours/price ratio. If you are telling me that your standards are dozens of hours / $, then yo do have a bit of unrealistic expectations.




  • As gamers have called for more and more unrealistic standards of graphical fidelity, more and more budgets have gone to the legions of graphical artists necessary.

    This is one of the things I personally like the least about modern games. I don’t want ultra-high detail textures for 4K resolution that will be completely wasted on my not-so-new hardware. Instead, I’d rather have optimized games that don’t intoduce 100+ GB of bloat and require me to set all the graphic options to minimum quality in order to run with a decent fps.















  • Nikelui@lemmy.worldtoPC Master Race@lemmy.worldNot paying.
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    15 days ago

    Remember they got a patent for catching monsters using balls just to start a lawsuit against Palworld, and if my memory doesn’t fail me, they tried to patent some stupidly base mechanic in Zelda TotK (like using local coordinates for constructs).

    I’m not sure they wouldn’t try to get a patent for the concept of “handheld gaming console” because they came up with the Game Boy.