• JayDee@lemmy.sdf.org
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      16 days ago

      There is a practice where software companies will either provide their software to schools and colleges for free or will pay schools and colleges to use their software. This leads to the students using this software, learning that software’s sole paradigm, and essentially forces them to use that software going forward because of how difficult it is to shift to another software with a different paradigm. This is Vendor Lock-In. The vendor locks you into their software.

      This leads to all future workers being trained in that software, so of course businesses opt to use that software instead of retraining the employee in another. This contrasts with the idea of what an ‘industry standard’ is. The name suggests that it’s used in the industry because it’s better than other software, but in reality it’s just standard because of lock-in.

      This is how Windows cornered the operating system market - by partnering with vendors to ship their systems with Windows pre-installed.

      • chiliedogg@lemmy.world
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        16 days ago

        For decades Apple paid schools to teach on their computers. In the 80s and much of the 90s, all you’d find in computer labs was Macs.

        It didn’t work because PCs were just better for businesses at the time.

          • chiliedogg@lemmy.world
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            15 days ago

            Software mainly. Apple made software companies pay a license to release software on the Mac, so most companies chose to release on PC exclusively.

      • Dave@lemmy.nz
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        16 days ago

        My kids use Chromebooks at school. What I call “Word” they call “Docs”. It’s very clear why Google gives this operating system away for free.

      • MarauderIIC@dormi.zone
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        16 days ago

        Your description of vendor lock-in is obviously solvable by developers making a competing UI and workflow similar to the most popular software, and enabling new features under another menu. That said, there is obviously minimal interest in doing so.

        This is UI. UI is not vendor lock-in. Lock-in costs users money to break out of, not developers.

        • JayDee@lemmy.sdf.org
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          16 days ago

          That entire solution immediately falls apart when the paradigm is patented by the vendor, who immediately sues any competing software using UI elements even vaguely similar to theirs. This has been going on for decades, and the three things that usually happen are that the competitor either gets bought up, sued out of existence, or has to keep their UI different enough that there is little-to-no bleedover between the userbases (and usually starves to death from too little revenue).

        • dustyData@lemmy.world
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          16 days ago

          Have you ever heard of SAP? Salesforce? UI quality and UX workflows have never been the deciding factor for choosing a piece of software in a corpo setting. It’s money and whose friend is pocketing it. That’s all that CFO make decisions on. Windows became a standard because Microsoft literally paid schools to buy computers with it, in exchange all schools had to do was let them conduct their indoctrination workshop, disguised as a “how to use a computer” course. But of course they exclusively talked about Windows.

        • Nalivai@lemmy.world
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          16 days ago

          Oh yeah, when a school receives a hundreds of computers with Windows preinstalled, they obviously consider spending hundreds of man-hours on installing a different OS, but decide against it because Windows has quantifiably superiour UI. Because that’s exactly how it works.

    • Voyajer@lemmy.world
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      16 days ago

      It’s an thing people used to say when they wanted to justify not using the software gimp

        • Kushan@lemmy.world
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          16 days ago

          Yup and honestly the hostility those users get when mentioning it is the same reason Linux doesn’t get more traction in the mainstream.

          When a lot of users expect software to work in a particular way and it doesn’t, you change the software - if you insult, belittle or otherwise expect the user to change their working habits then you’re going to have a bad time and be all shocked Pikachu when the user doesn’t use the software.

          Apple is (was lol) the most valuable company on the planet because they understood that the user experience is the absolute most important thing. They are the textbook example of vendor lock in and yet people flock to them because “it just works”.

          • Nalivai@lemmy.world
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            16 days ago

            the hostility

            “Hey, why this free software I tried once IS SO SHIT AND UNINTUITIVE AND EVERYONE WHO MADE IT IS PLAIN STUPID AND WRONG, NOW HELP ME IMMEDIATELY YOU FUCKING NERDS. Man, nobody fixed my problem immediately, what a hostile envoroment”.

            you change the software

            Oh, so that’s what big corpos were doing this whole time? Damn, what a cool environment that should be, you buy software and it behaves like you want it to be, and if it doesn’t, you complain to the corpo and it fixes it for you immediately.

            Apple is (was lol) the most valuable company on the planet because they understood

            that you don’t need to sell software or hardware, you need to sell brand recognition, feel of premium exclusivity, and smug satisfaction of being better than the plebs. And as long as your shit doesn’t crap out tremendous amount, you can ruse the rubes.

              • dreadbeef@lemmy.dbzer0.com
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                16 days ago

                Maybe, but people who demand volunteers to provide more labor than they are willing to also are the problem. You don’t seem to grasp the nature of volunteering. It isn’t meant to serve you—volunteers do what they want when they want to because you won’t do what they want. They have your same frustrations: I want it to do X! So they do it.

                I’ll also say this: arguments like yours have been used for decades while Linux is getting more and more popular. Maybe, just maybe, you’re wrong.

                • Kushan@lemmy.world
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                  16 days ago

                  Linux is getting more popular because corporations like valve have put the effort into refining the user experience. I’m not just talking about a pretty UI either, I’m taking things like proton that makes playing games on Linux as easy as playing on windows.

                  I’m not saying there aren’t people out there that demand free labour from volunteers - of course there are; I maintain and have contributed to a few open source projects myself so I know all too well what that’s like.

                  However, I would say those folks are a very small (albeit vocal and annoying) minority. The vast, vast majority of users simply dismiss Linux/GIMP/Whatever because it’s not suitable for them. They don’t go screaming into GitHub demanding features, they don’t post on Lemmy that the software sucks or otherwise create a fuss, they just gravitate towards the stuff that works for them (usually something proprietary) with the least friction.

              • Nalivai@lemmy.world
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                16 days ago

                They didn’t came for help with their problem or whatever, they came to argue about their favourite way to organise software development, brandishing hostility and accusations from the beginning. Different situations, really.

        • MBM@lemmings.world
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          15 days ago

          I kept seeing recommendations of gimp as a photoshop alternative, so I installed it and… I was convinced that I must’ve downloaded the wrong thing. It didn’t even look like an image editor to me. I’m sure it’s a wonderful program, maybe the UI got better since then, but I ended up much happier just using paint.NET

    • Eyedust@lemmy.dbzer0.com
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      16 days ago

      I use Krita, Aseprite, and Gimp. I must say, though, I’m loving Gimp 3. Now if we could just push past the proprietary docx plugins bullshit and make odf industry standard…

      Edit: Ah, shoot. I forgot Inkscape for vector art. Shame on me… I love Inkscape.

      • kattfisk@lemmy.dbzer0.com
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        15 days ago

        I found Inkscape when I needed to make some diagrams, and even though that’s not really what it’s for, it blows dedicated diagram tools out of the water.

        Inkscape is actually fun to use because it strikes a nice balance between easy and powerful.

        My only problem with GIMP lately has been that by default it’s used monochrome tool icons which are really hard to tell apart. Which seems like a real form-over-function decision (likely made by the distribution though).

        • Eyedust@lemmy.dbzer0.com
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          15 days ago

          If I can recall the vid I watched on GIMP 3, the whole UI is now customizable with CSS. You could dive a bit into it and see if you can change out or recolor the icons (recoloring should be doable if they’re SVG, but you might need to decode base64, change the color and recode it into base64).

          However, it shouldn’t be too long before custom UIs start pouring out. So if CSS isn’t your thing, keep checking back and see if someone has made something that ticks all your boxes!

          • kattfisk@lemmy.dbzer0.com
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            15 days ago

            I could change it in the settings. I just hadn’t used it in a long time and it took me a bit to realize that this default was why I suddenly had trouble telling the tools apart.

            But if the differences are that big I’m probably still on 2. Looking forward to seeing what 3 will bring then :)

            • Eyedust@lemmy.dbzer0.com
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              14 days ago

              Wait wait. I just found something. Head to Edit > Preferences > Icon Theme and switch to Legacy.

              And bam. Gimp 3 is out, though! Should already be updated if your system is up to date!

  • GissaMittJobb@lemmy.ml
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    16 days ago

    Downplaying the importance of UX is one of the reasons the year of the Linux desktop still has not arrived.

    • endeavor@sopuli.xyz
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      15 days ago

      Its close but when gnome is still saying “lmao bro you’re supposed to know how to use terminal to make empty files bro” and “nonono you are too stupid for mmb paste toggle” in the same breath, it will be a while.

      • ILikeBoobies@lemmy.ca
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        14 days ago

        The average user doesn’t need empty files

        Also

        mmb paste toggle

        What’s the issue with this

        • endeavor@sopuli.xyz
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          14 days ago

          Out of touch.

          Mmb to paste is a simple, easy to understand option that is a simple preference that some people might like. But it’s locked away for no reason. It served as an example on how out of touch gnome philosophy is.

    • sasquatch7704@lemmy.world
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      15 days ago

      I’m sure having all computers in existence come by default with window and offering free stuff to students has nothing to do with it.

      /s

    • AugustWest@lemm.ee
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      15 days ago

      Nonesense. There is no easier to use and more functional desktop with great user experience than Linux. Been that way a long time. People are just used to poor UX and want more of it.

      • frazorth@feddit.uk
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        15 days ago

        I’ve used MacOS for about 20 years, and it’s a shit show. But…

        Where are your files?

        They are in my user folder, same as every other OS. I can see them all in Finder. Root is hidden, but that’s options “tick box to display disks”.

        What is happening at full screen

        So what you would consider maximise is “move to new dedicated virtual desktop”, but you can also cmd+click maximise, drag to the top to traditional maximise or left/right for half screen.

        I will say macs are great when you get used it, especially if you use keyboard shortcuts.

        I’d say the opposite. How do I move this window to the next desktop using shortcut keys? You have to display desktops and then drag or to the desktop you want. No real shortcut for a basic feature.

        Emoji picker also seems to be broken, so when adding something on a chat I have to navigate with keyboard because clicking on the emoji I want works about 50% of the time, they rest of the time it just closes the window.

      • rtxn@lemmy.worldM
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        15 days ago

        There is no easier to use and more functional desktop with great user experience than Linux.

        Ignoring the fact that you make it sound like Linux has a single unified desktop experience…

        I’d love to hear your reason for thinking that. I’m a Linux fanboy and even I’m smelling the bullshit.

          • rtxn@lemmy.worldM
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            14 days ago

            There are five different file pickers on my system and I never know which application uses which one, or if my bookmarks will appear in them, or if the dialog will respect theming or display icons from a light theme on a dark background. Speaking of theming, it’s a shitshow. QT and GTK apps never look even similar, and the existence of Adwaita isn’t helping. If you want a flatpak app to use your preferred cursor, you have to manually grant it access to additional paths, then it’s a 50/50 chance. There is massive feature fragmentation between Wayland compositors, especially with GNOME, the “user-friendly one” dragging its feet (pun intended). We didn’t even have a functional on-screen keyboard until recently in Plasma. Xorg wasn’t any better – you had to choose between high input latency (compositor on) or massive screen tearing (compositor off), and it was a maintenance nightmare. But let’s not forget about audio either: the first time I tried to switch to Linux ~2016, I could never get PulseAudio to work reliably.

            These are only the issues I’ve personally come across. I’m sure others could add to the list. Having a preference of desktops is fine and I would never deprive you of that right, but saying that the Linux desktop experience across the board is “easier to use and more functional” than everything else, and especially claiming it has “been for a long time”, is untrue, and fucking stupid. That’s why you’re getting downvoted.

            And don’t you think I didn’t notice how you never actually presented any arguments for your claims.

    • Nalivai@lemmy.world
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      16 days ago

      If by importance of UX you mean “your program should look and behave exactly like this other program made by a corpo, because I’ve learned that one already”.
      In reality The Year Of The Linux might never arrive, it doesn’t have a multibillion corporation spending multi billions in order to make Linux a default software on every computer you buy. (to pedants: Android doesn’t count)

      • embed_me@programming.dev
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        16 days ago

        I think the difference is with their software you can play around the UI and figure out things by intuition and trial and error

        The same thing is not enough in FOSS in many cases. Like for ex, drawing solid shapes in GIMP

        • Nalivai@lemmy.world
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          16 days ago

          For three years I worked teaching computers to adults, and for four years I was a system administrator/helpdesk for a big office.
          I can absolutely assure you, from my experience, there is nothing inheritly easier or harder to figure out in close source software vs foss, in windows vs linux, in gui vs console, in Photoshop vs Gimp.
          The only difference is, what did a person encountered before. The idea that you can give a person photoshop and they will draw you a sold shape, but you give the same person gimp and they will not be able to never stood up to my experience with probably thousands of people.

          • embed_me@programming.dev
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            I for one have never used Photoshop but I used to use Gimp occasionally for some semi-technical markup and annotation. I remember being baffled by how to make a hollow circle, as opposed to a solid one. I kept forgetting the process so I had to look it up every time. Nowadays I just use canva since I don’t want to analyse menus and tool options every time. I don’t have to use Photoshop to say that Gimp’s UI can be better. Anyway, I also use Audacity extensively and although it’s not as outstanding of a case as Gimp, the older versions were a pain, nowadays it’s much better but still plenty to improve (I have not used other audio editing softwares)

            Then again I learn software by intuition and exploring menus (rarely I go to read the manual, as do majority of the people I imagine), if I was taught how to use it by someone like you, maybe things would be different, but I doubt that’s how most people interact with software.

          • inverted_deflector@startrek.website
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            15 days ago

            There are definitely a lot of little things in gimp that make it hard. The lack of a shapetool is one(yes yes it’s not a drawing app but a basic edition helps) and other things like adding text with a black outline or shadow. After literally decades they finally added in a way to make it easier to image macro text in. The old way involved several submenus and I know I couldnt figure it out on my own without a guide.

            I know sometimes people come into an opensource ecosystem and complain that everything is worse because they arent used to it, but at the same time there are a lot of open source programs that are very rough around the edges and the developer cant see it because they know the program inside and out so of course it’s intuitive that this feature is burried in here and this feature way in there.

      • Pulsar@lemmy.world
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        16 days ago

        The year of of the Linux happened long ago. However we fail to recognize it, because wasn’t exactly what we were expecting. Most super computer is TOP500 as well as servers and majority of portable devices in the world are powered by the Linux kernel.

        If the definition of Year of Linux was based on having astonishing UX then, this is probably something that will never happen.

      • ☂️-@lemmy.ml
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        15 days ago

        no, we want the tried and tested workflow that works well for pros to use.

        take it as someone who used photoshop professionally in the past.

        • Nalivai@lemmy.world
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          15 days ago

          That’s what I mean. You used photoshop professionally, you are used to its interface, you want everything to have the same interface so you don’t have to learn a new one. It’s normal, we all are like that. The problems start when you try to hide it behind words like “intuitive”, “industry standart”, and “good for everyone”

          • ☂️-@lemmy.ml
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            15 days ago

            say what you will about adobe and you might be right, but photoshop was perfected over years for an efficient pro workflow, and the industry coalesced around how similar software works.

            to the point GIMP is not an effective tool. I would excuse them for trying to make it actually “intuitive”, but as it stands, its neither “industry standard”, nor “good for everyone”.

            this is my point. wanna come up with something better? please do, but its not close.

            • Nalivai@lemmy.world
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              15 days ago

              But that’s like you know, your opinion, man.
              What Photoshop is, is a more feature-full app, that’s fore sure, but all the claims of it being better at workflow only come from people who learned it already. It might be true, but it also could be Stockholm syndrome, there is no way to evaluate that, really. 20 years ago I was shit at coding, now I can do in an hour what I was able to do in a month back then. That’s because C++ perfected its workflow, and for no other reasons.
              I am not a graphical guy, I only use Gimp for a number of limited uses, but I used it a lot for that, and I’m very efficient in what I do with it. If I open Photoshop, it will take me 20 times more time to do the same. But I know for a fact it’s not because of some inherent beterness of one over the other.

              • ☂️-@lemmy.ml
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                14 days ago

                i used to literally use it for work. its not just my own opinion, and its slightly supported.

                of course the landscape could have changed in the meantime, but that was the consensus among professionals at the time. you couldn’t send your delivery with anything other than a .psd, and gimp must have that success if we are to use it in lieau of other foss tools like krita at least.

                i want things to be better in that respect and i know gimp has the potential to disrupt the crappy status quo if it had a better ui.

                • Nalivai@lemmy.world
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                  14 days ago

                  i used to literally use it for work

                  I guessed that, and that was the point of my comment. It’s impossible to tell, do you and your fellow professionals like it better, or did you just got used to it so much and don’t want to learn a new one. It’s not impossible to imagine - because it happens frequently - that there is an app with measurably better UI, that people don’t want to adopt. I’m not saying Gimp is that, personally I think all of them are terrible, all in their own unique way, and I don’t know if it’s possible to make a good one for this application.
                  When I worked as a sysadmin, I saw this happening all the fucking time. Hundreds of people prefer doing something in 50 clicks instead of using a new app that allows doing the same in 10, because previous way is ingrained in their muscle memory, and they absolutely, positively convinced that the old way is strictly unmistakably better, and they would fight me with deadly force so they could retain their old ways.
                  After that, I really don’t believe in people’s objectivity when it comes to that. I don’t think people can tell what is “better UI”.

                • brbposting@sh.itjust.works
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                  14 days ago

                  When are language models gonna be able to help there - a couple are doing such a good job regurgitating aesthetically acceptable draft web designs (stolen though they may be). They even figure out some logic along the way.

                  Anybody know of any existing LLM-driven UX enhancement plans on any open-source projects?

      • RightEdofer@lemmy.ca
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        15 days ago

        That is NOT at all what people are saying. They’re saying that glueing together 15 different UX paradigms into a program is not as intuitive as something designed before it was coded by people with expertise in exactly that. Design is real no matter how much you don’t want it to be. This attitude is directly hurting open source software.

      • JustARaccoon@lemmy.world
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        14 days ago

        Not necessarily, but humans are creatures of habit. If your app doesn’t follow existing patterns, you better have a good reason for it.

        It is true however that UX research is pretty poor on Linux, outside of say Gnome, but I think Linux apps could also take notes from market leaders and see what works from them and why.

        It’s not always just a spreadsheet comparison of features, it’s considering the UX for different screens and user journeys and comparing them to one another.

        • Nalivai@lemmy.world
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          14 days ago

          You kidding me? Gnome has the worst UX of them all. The UI is kind of OK, but the UX is fucked beyound repair.

          • JustARaccoon@lemmy.world
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            14 days ago

            I disagree, they’ve got a consistent UX framework across the board, inputs are clear, navigation is the same across gdk apps. Is it consistent with other DEs? Not quite. But all gnome apps are easy to use, have pleasing UIs and generally share patterns that make it easy to see them as part of the same family even if an app is third party.

            • Nalivai@lemmy.world
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              13 days ago

              I agree on consistency. It does have vision and it is consistently implemented.
              It has different problems. It doesn’t play well with apps written not for it, it doesn’t allow for a good deal of customisation, and full of bugs and questionable decisions. All the UI stuff is subjective, but bugs and unresponsiveness isn’t.

              • JustARaccoon@lemmy.world
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                13 days ago

                Eh can’t really blame it for not being more open I think to customisation, it is an issue but not really a UX one I think. Any UI could be faulted for that then, not being customisable enough. As for apps not written for it again, not something they have control over. Could say the same about any DE, or even Mac or windows when they use non standard blocks

        • Nalivai@lemmy.world
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          16 days ago

          They don’t sell all-purpose computers, they sell gaming systems that run Linux underneath. The regular user never has to interact with the OS

          • dreadbeef@lemmy.dbzer0.com
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            16 days ago

            I guess all valve has to do is release steam machines again and then what? Suddenly the year of the Linux desktop isn’t here?

            • Nalivai@lemmy.world
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              16 days ago

              We’re talking about regular users having Linux as their operation system, not what happens under the hood of specialised machines. Steam machine user doesn’t run Linux, they run Steam.

              • frazorth@feddit.uk
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                15 days ago

                They don’t run Windows they run Explorer.

                Linux is a kernel. They run Linux.

                Or do you mean “they don’t run KDE/Gnome/LXDE”?

                • Nalivai@lemmy.world
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                  15 days ago

                  What I mean, they don’t interact with the OS. They only interact with Steam app, and it basically doesn’t matter what it runs underneath. When we’re talking about users adopting Linux it doesn’t count.

          • Lv_InSaNe_vL@lemmy.world
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            16 days ago

            They also don’t sell that many of them.

            Some quick googling says that Valve has sold nearly 4 million decks, which is pretty good.

            Lenovo sold ~62 million computers last year alone. And they only make up ~1/4 of global market share

      • nasi_goreng@lemmy.zip
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        16 days ago

        No. Importance of UX simply means advance users can customize their workflow while making it easy to use for casual users.

        Kinda like Krita or Blender. Both are not perfect, but the dev are working on it, together with the community.

        Even GIMP dev also working on that, they have GIMP UX issue tracker here: https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/

        “your program should look and behave exactly like this other program made by a corpo, because I’ve learned that one already”

        Oftentimes established workflow is already simple. There’s no need to reinvent this from scratch. Example: Npainter and AzPainter are heavily inspired by PaintToolSAI. Inochi Creator is a clone (with unique feature) of Live2D Cubism.

        • Nalivai@lemmy.world
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          16 days ago

          Oftentimes established workflow is already simple

          Not in the example we’re talking about though. Photoshop isn’t simple, nothing in it is. And for the software that is, it doesn’t mean you can’t come up with the better UX. We shouldn’t discourage people from trying to invent something better just because it isn’t what we already have.

          • nasi_goreng@lemmy.zip
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            16 days ago

            I believe when majority of people saying “Photoshop has this, we should do this as well” are not actually saying GIMP should create a total carbon-copy.

            People loves easy to use interface, not carbon copy of Photoshop, even if they don’t say that. They just don’t know how to articulate their frustration better.

            When Affinity Photo emerges as actual Photoshop alternative, no one complains regarding “not being Photoshop clone” because the interface is actually easier than Photoshop, while still being advanced software.

            New GIMP user complaining about interface “not being Photoshop clone” is indicator that GIMP interface is not easy to use and intuitive enough.

            • Nalivai@lemmy.world
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              15 days ago

              when majority of people saying “Photoshop has this, we should do this as well” are not actually saying GIMP should create a total carbon-copy

              And I see with my own eyes how some people are saying exactly that. Sometimes they wrap it into something like “photoshop is intuitive industry standard that takes zero seconds to learn and everyone is born with perfect understanding of it, and everything that isn’t that is an affront to god and actively violates all my senses”. I’m paraphrasing a bit.

              • nasi_goreng@lemmy.zip
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                14 days ago

                That’s why I said “majority of people.”

                There’s always small group of people that prefer certain software and refuse to change, they might even hate when the software gets updated. Heck, some people even still use obsolete creative softwares despite the development company is dead for almost 20 years.

                • Nalivai@lemmy.world
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                  14 days ago

                  I don’t know what majority of people think. To be fair, you also don’t know that. We can only guess

    • selokichtli@lemmy.ml
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      16 days ago

      Naaah, it’s just companies like Adobe, Autodesk and Microsoft shitting on Linux users each time they can.

    • TeddE@lemmy.world
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      14 days ago

      I get where you’re coming from, but maybe you haven’t heard the news! GIMP 3.0 just got released in March including an overhaul of the UI. While I haven’t checked it out myself, reviewers are saying it’s now really good.

    • JayDee@lemmy.sdf.org
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      15 days ago

      It feels like your making a semantic argument to downplay how tight grip these softwares have on their respective industry markets.

      If you are only ever considered for a job if you have Photoshop experience, and that is the normal treatment across the majority of the industry, that’s a standard that the industry is now holding you to - an industry standard if you will. It does not need to be backed by a governing body for it to still count.

      My current understanding is that you will not get a job at a major CGI company by knowing Blender (though the film ‘Flow’ shows that might change going forward). You have to know softwares like Houdini, 3ds Max, Maya, etc…, if you want to be treated seriously.

  • burgerpocalyse@lemmy.world
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    16 days ago

    photoshop has got problems, but gimp and krita have the sort of problems that i never had using PS. like, completely missing functions and tools that are standard in PS. maybe there’s an extension, maybe there isn’t, and troubleshooting is time and energy spent when i have little to spare on making art or whatever

  • daniskarma@lemmy.dbzer0.com
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    14 days ago

    I haven’t used photoshop or any other “industry standard” in more than a decade.

    Still, everytime I open Gimp I have to look up for the “increase/decrease brush size” shortcut, because it’s so dawn counter intuitive.

    • TeddE@lemmy.world
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      14 days ago

      The UI was overhauled in the 3.0 update on March. The new documentation says changing brush size is fairly easy: https://testing.docs.gimp.org/3.0/tr/gimp-using-variable-size-brush.html

      All brushes have a variable size that can be changed.

      You can change the brush size in several ways:

      • By using the default shortcut keys for changing a tool’s size:

        • Decrease size by 1: [

        • Increase size by 1: ]

        • Decrease size by 10: {

        • Increase size by 10: }

      • By using the default mouse scrollwheel actions for changing a tool’s size:

        • Decrease size by 1: Ctrl+Alt+Scrollwheel Down

        • Increase size by 1: Ctrl+Alt+Scrollwheel Up

    • supersquirrel@sopuli.xyz
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      15 days ago

      To give a specific example of how powerful Blender is, in geology there are very very very very expensive 3d modelling programs and then there is like… Sketchup which I guess Google hasn’t abandoned? idk… even the basic GIS software for geologic mapping from ESRI is expensive AF, especially if you want to do any fancy 3d rendering or map making.

      Enter this guy

      You already know this guy is cool as fuck just from that photo, but let me tell you how exactly how lowkey cool Marcus Schwander is.

      (btw I have zero connection to this guy, I know next to nothing about him, I literally just found his videos from searching “Blender Geology” on youtube randomly)

      His video series shows quite clearly and exhaustively how to do extremely complicated geologic mapping of complex fold belts with lots of faults using Blender. What I can’t stress enough is that the workflow he is detailing in the proprietary software world would be EXTREMELY niche, require exhaustive licensing and setting up payment and getting software keys… blah blah blah and ultimately it would be a very expensive workflow, possibly requiring software licenses that cost thousands of dollars or more (I am not kidding). On top of the prohibitive cost, any kind of documentation, additional plugin development, or content creators who make tutorials about how to use the tools is an order of magnitude rarer for those tools because access to the tools in the first place is so prohibitive (and is usually only along narrow circumstances, not the kind of situation someone would organically decide to make a youtube tutorial channel about a software that costs $30,000 a license necessarily). In contrast, try searching for “Blender tutorial” in youtube and just take a cursory glance and the absurdly exhaustive amount of resources out there about learning Blender.

      I have been teaching myself Blender because I want to make similar tutorial videos because it is ridiculous to me idea that in 2025 geologists don’t have an open format to visualize geologic structures and map them in a natural 3d environment that can be then shared with other geologists, in a established non-proprietary format that a geologist can ensure that any other geologist can open and view the model/data themselves, because again if you have a computer you can get Blender…

      I am firmly of the belief that Blender should be taught as a basic part of a Geology curriculum along with a GIS class, not a primary focus or anything, but the tool is so general and so broadly useful that I think we owe it to future scientists to teach everybody we can how to use Blender.

      As a last point, I want to emphasize that I am not suggesting using Blender to make cool fancy cinematic visualizations of Geology because it looks cool, or suggesting trying to do lots of complex modelling and computation in Blender instead of a GIS software, those are both awesome uses of Blender but what I am suggesting is that by simply teaching the next generation of Geologists how to use a 3d modelling software just for the simple purposes of giving them a tool to sketch out ideas or explore a geologic map from a 3d perspective (which can be useful ESPECIALLY when talking to other people about specific geologic structures that are difficult to explain without a 3d perspective to point to) Blender is going to forever change how Geologists use computers to do Geology.

      It is a cool moment because on the flip side… there is a LOT of money in Geology and I think the Blender community could and will absolutely find serious, sustainable long term funding from Geology companies and academia associated entities that could massively bolster development capability and funding security.

    • endeavor@sopuli.xyz
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      15 days ago

      Blender is great after a decade of pro maya use. Ux is nowhere near as good but man, its like stepping into the contemporary times from the middle ages.

        • endeavor@sopuli.xyz
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          14 days ago

          I have no experience in c4d or maya back then as back then I was experimenting with milkshape.

          Maya used a clever rose menu where you hold down a modifier key and right mouse button and you can navigate all but the more uncommon commands without moving any of your hands. A complex command requiring a hotkey or multiple menus ends up being a sub 1cm movement engrained in your muscle memory and maybe a modifier key.

          And that movement is very easy to learn and memorize thanks to the design. I have to this day never seen an ui done better than maya.

    • BackgrndNoize@lemmy.world
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      15 days ago

      No everything in Linux has to be used through the terminal, how else will I feel elite. If there has to be a gui let’s make sure it looks like it was designed in 1995, so everyone hates it and just uses the terminal instead

    • Rose@slrpnk.net
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      16 days ago

      Vendor lock-in is bad and Adobe’s business practices are bad, no matter how you cook it. There are so many viable alternatives to Adobe stuff.

      Problem is, Photoshop power users don’t often want to hear about any alternatives. GIMP is just one of the most popular culprits in this regard. That’s exactly the kind of mindset that the vendor lock-in creates.

      I’m kind of happy that I stuck with GIMP when I was younger. Now, I have absolutely no fear of trying out any software that comes my way. I do most of my photo work in Affinity Photo. Don’t have problems with GIMP either, use it for some other stuff.

      The only way to get people to switch from Adobe is to wait for Adobe to make the life unbearable for their own customers. Some time ago there was a huge movement for people to switch from Premiere to DaVinci Resolve because Premiere really is pretty horrible these days.

      • ambitiousslab@lemmy.ml
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        16 days ago

        The only way to get people to switch from Adobe is to wait for Adobe to make the life unbearable for their own customers

        Completely agree with this! The big opportunities to get mindshare will come completely out of the blue, and likely as a result of massive blunders on Adobe’s side.

        We never know when the blunders will come, we just have to be ready and provide the next best user experience so that the free software is the “obvious” place to switch to.

        As we saw from the twitter/reddit migrations, the fediverse did get a large amount of traction, but bluesky became the obvious alternative because its UI was basically the same.

        And that’s fine - the fediverse is it’s own thing and many people (myself included) don’t want “adoption at all costs” - but I think it’s worth pointing out that it does hinder adoption in these big moments.

        I have a lot of respect for free software projects that deliberately replicate the UI of an existing proprietary project. They make it so easy to recommend for people to switch when those moments come.

        What I have seen is that once people get a taste of free software that really easily solves their problem, it makes the benefits “real” to them and they start to look for other alternatives on their own.

    • Saleh@feddit.org
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      16 days ago

      I don’t do graphic design and only use GIMP for making memes. Could you give a few pointers, why GIMP is not usable compared to photoshop?

      • hilliard@lemmy.world
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        16 days ago

        there was a case to be made in the past [nondestructive editing, cmyk etc], but as of 3.0(.2) the divide is steadily narrowing

        • Saleh@feddit.org
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          16 days ago

          I doubt that to be a serious concern for companies. Especially with how marketing regularly revolves around sexualizing their messages and how things like hostesses are a thing at many trade-fairs. The CEO of NVIDIA signed a boob ffs.

          Also the only time i came across the term gimp was in Pulp Fiction. If it wasn’t for that movie i wouldn’t know that it has something to do with BDSM.

          But really, what are things why GIMP is rationally not suitable for industry work? Is it a lack of certain features? Is it performance? Is it an impossible to learn UI? Because in your other reply all i read was that people who are used to PS just stick with it, because that is what they are used to. Which then brings us to exactly what the meme is criticizing.

          And at the monthly pricing of Adobe that switching costs only justify themselves for so long. Also a friend of mine who does photo and video stuff for weddings and events as a side-gig has been furious how having to have Win11 to use Adobe cost him 5k because his old computer was not compatible anymore.

          So i am curious to understand, if there is rational reasons, why taking the shit from Adobe is worth it. Of course if certain standard workflows take 1 minute in PS and 2 minutes in GIMP that adds up over a full time job. On the other hand if professional users were to support the open source development, these issues could be addressed, creating value for everyone except Adobe.

        • Nalivai@lemmy.world
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          16 days ago

          If you wanted to give counterexamples to your point, you couldn’t come up with a better one.

    • MonkeMischief@lemmy.today
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      15 days ago

      I’m a huge Krita fan! But like others I mostly use it for the drawing and painting.

      How is it as an alternative to GIMP? (Which I use for simple cut and pastes and that kinda thing.) I haven’t actually been able to figure out where the wall is that says “No, use GIMP for this.”

      Does GIMP maybe have better filters and layer operations and that kinda thing maybe…?

      • dreadbeef@lemmy.dbzer0.com
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        15 days ago

        Pretty much every filter I need from PS like levels, curves, unsharp mask, blurs, etc are there and I even get all of my layer styles. If you were familiar with photoshop circa cs3 era I honestly think it’s just better, but I’m a Linux user and software engineer, not a professional graphic designer or photo manipulator

        I avoided it for so long and just used photopea online instead because I thought krita was just for drawing and I don’t do that. I’m sure it’s fantastic for that but I don’t draw and was so used to photoshop I didn’t imagine it’d be basically a better version of it and written in QT, but I was pretty surprised at how it’s just that

    • Abnorc@lemm.ee
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      15 days ago

      Yeah this is a reasonable take. GIMP has its core set of users, and, even though I could be wrong about this, I suspect that they like the UI as it is. They’re not beholden to making the most generalized image editing software for Linux.

    • nasi_goreng@lemmy.zip
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      16 days ago

      Not an actual shape tools, as shape created should be editable (usually as vector layer).

      That method resulting an rasterized circle.

      …and GIMP dev actually planning to add shape tool.

      • 3xBork@lemmy.world
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        16 days ago

        and GIMP dev actually planning to add shape tool.

        Gimp’s first version released in 1998. Do you find it surprising that people aren’t impressed by plans to add basic tools after nearly 30 years when the competition has stuff like content-aware filling and automatic layer separation?

        There are many valid arguments against using Adobe products, or for using open source editing software. Productivity and ease of use are not one of them.

        • AugustWest@lemm.ee
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          15 days ago

          Basic tools? Drawing in a photo editing tool? That doesn’t make any sense to me. Use krita and draw all you want.

          Gimp works great for editing images. Krita works great for drawing on them.

          • 3xBork@lemmy.world
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            15 days ago

            Whether you are a graphic designer, photographer, illustrator, or scientist, GIMP provides you with sophisticated tools to get your job done. You can further enhance your productivity with GIMP thanks to many customization options and 3rd party plugins.

            Right off their front page.

        • GamingChairModel@lemmy.world
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          15 days ago

          content-aware filling

          For what it’s worth, GIMP has had the resynthesizer plugin since the mid or late 2000’s, and at the time it was significantly ahead of Adobe’s Content Aware Fill.

        • nasi_goreng@lemmy.zip
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          16 days ago

          Regarding Shape Tool: this feature is dependant on Vector Layer. The earliest attempt to implement this is back in 2006: https://web.archive.org/web/20061219233008/http://lunarcrisis.pooq.com/wiki/Gimp/SoC2006Log

          I recommend to check the discussion for Shape tool and Better vector Tool here: https://gitlab.gnome.org/GNOME/gimp/-/issues/11190

          If you check Gitlab repository of GIMP, they’re actually rewriting some old-codebase to be more future-proof. And that works really takes time. https://gitlab.gnome.org/GNOME/gimp/-/commits/master

          A lot of major design software are actually doing this. For example:

          • Manga Studio -> Clip Studio Paint. CSP is now “de-facto” software standard of comic industry, including webtoon. Hugely popular in Asia.
          • Serif PhotoPlus -> Affinity Photo. It was regarding as the best Photoshop alternative with arguably easier interface and better performance.

          You cannot just slap new feature continuously. The software will end bloated and slow like Photoshop.

          • 3xBork@lemmy.world
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            15 days ago

            All of that is irrelevant to an end user. They have the choice between tool A which is free but developing very slowly, or tool B which is paid but has all of the stuff they need.

            99.99% will choose tool B and rightfully so.

            Case in point: Serif isn’t currently rewriting their old stuff, they already did 10 years ago. Affinity photo/designer/etc have been out for a decade.

            • nasi_goreng@lemmy.zip
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              15 days ago

              My point is that if you want a future-proof software, you need a solid code base. Affinity already fix that. Clip Studio Paint done that. GIMP dev is currently working on it.

        • dependencyinjection@discuss.tchncs.de
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          16 days ago

          It’s a free open source project, which means you’ve had just as long implement shapes.

          Don’t like it then don’t use it, but you can hardly complain about something which is free.

          • 3xBork@lemmy.world
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            15 days ago

            Again with this tired excuse. “It’s free therefore everybody should just accept subpar software”.

            You know what else is free? Gonorrhea. Doesn’t mean I should want it.

            Just to be clear, I don’t give a rat’s ass what anyone uses to do their editing. Suit yourself. Just don’t expect others to follow suit and sing the praises of a thing just because it’s FOSS.

              • 3xBork@lemmy.world
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                15 days ago

                Who is whining though?

                This is another one of those echo chamber memes complaining about “those people” where “those people” don’t really exist in reality.

                Remember that one posted in this very community a week or so ago complaining about “Microsoft evangelists” as if that’s even a thing? I do.

    • warmaster@lemmy.world
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      16 days ago

      For anyone thinking this is the solution, it’s not. This technique produces a rasterized circle in a destructive editing workflow. What people that are complaining actually want, is a non-destructive tool, like the planned shape tool that will let everyone easily make vector shapes, like circles. It is part of the ongoing plan to add non-destructive workflows to GIMP, it’s a game changer and the gimp team is doing great progress, so kudos to them.

  • abbadon420@lemm.ee
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    16 days ago

    Keycloak is a industry standard and is very much not vendor locked. Same with Auth0. As far as oauth goes.

      • FooBarrington@lemmy.world
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        16 days ago

        Not really. “Industry standard” just means it’s commonly used in the industry. “Open specification” is the opposite of “vendor locked”, e.g. OAuth for authentication.

        • WordBox@lemmy.world
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          15 days ago

          Industry standard is generally an open standard. Proprietary is what you and meme/op are thinking.

          • FooBarrington@lemmy.world
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            15 days ago

            No, sorry, you’re just wrong. An “industry standard” can be anything that’s normal in an industry, e.g. a particular tool. Photoshop for example is an industry standard, but it’s not an open standard in any way.

            • WordBox@lemmy.world
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              15 days ago

              What it means is context driven. I didn’t see this was an “industry standard” vs an alternative/gimp.

              • FooBarrington@lemmy.world
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                15 days ago

                Okay, but we’re in the context of “tools being industry standards”, as GP mentioned KeyCloak. That’s not a standard/specification, it’s a tool.

                And of course Photoshop is an industry standard.