It literally is just install a flatpak, then configure the control scheme in the emu, maybe tweak some settings, add it to your steam library, map the steam controls to the emu controls in game mode.
EmuDeck/RetroDeck automate most of this or you can just find the individual emus in the Discover software center.
… They might actually perform better if you compiled the entire thing from source on your Deck, which is possible to do, but is significantly more of a hassle, gotta set up a root pw, turn off read only mode, hope you can actually find all the sources for the dependencies, know how to tune/tweak the compile parameters to optimally use the Deck’s hardware…
Ive gotten Ryujinx working via flatpak… but uh… lets just say I’d have to delve into OCing/PowerToolsing my Deck to get it to actually run many Switch/WiiU games at a playable framerate.
It works, its stable software wise… but the Deck isn’t quite powerful enough.
… Also, it could be that most modern emus are designed to map consoles onto traditional PC architecture, and ironically the Deck uses an APU which is closer to many consoles, so it doesn’t actually perform as well as it could with better support.
I’m just referring to possibly outdated package repos which may not have kept up with the forks and all the drama, but I could be easily wrong with outdated info. I haven’t touched my steam deck in a couple months :p
Sidebar in my community has links for the surviving Switch emu forks, but I haven’t tried installing them on Linux/Deck yet.
Assume it’s going to be far more manual than a Flatpak or whatever for the time being :S
It literally is just install a flatpak, then configure the control scheme in the emu, maybe tweak some settings, add it to your steam library, map the steam controls to the emu controls in game mode.
EmuDeck/RetroDeck automate most of this or you can just find the individual emus in the Discover software center.
… They might actually perform better if you compiled the entire thing from source on your Deck, which is possible to do, but is significantly more of a hassle, gotta set up a root pw, turn off read only mode, hope you can actually find all the sources for the dependencies, know how to tune/tweak the compile parameters to optimally use the Deck’s hardware…
Ive gotten Ryujinx working via flatpak… but uh… lets just say I’d have to delve into OCing/PowerToolsing my Deck to get it to actually run many Switch/WiiU games at a playable framerate.
It works, its stable software wise… but the Deck isn’t quite powerful enough.
… Also, it could be that most modern emus are designed to map consoles onto traditional PC architecture, and ironically the Deck uses an APU which is closer to many consoles, so it doesn’t actually perform as well as it could with better support.
I’m just referring to possibly outdated package repos which may not have kept up with the forks and all the drama, but I could be easily wrong with outdated info. I haven’t touched my steam deck in a couple months :p
EmuDeck isn’t letting you auto install Yuzu anymore…
But it does install Ryujinx for you.
But it doesn’t provide BIOS or prod/title keys, gotta find those on your own.
There’s also Citron, but EmuDeck just lets you know it exists and won’t auto dl it.
Ryujinx has a flatpak (though its a fork) in the base Discover store on a Deck running SteamOS, so its just on mainline flathub.
Yuzu and Citron appear to no longer be on flathub.
Thank you for your service o7