I wonder if they could fix that by having 4 options that align with whatever archetype you’ve selected.
Then you don’t need “ridiculously good” “meh” “ridiculously evil” “… Just continue the story” options
Pick if you want to play ridiculously good, meh, or ridiculously evil at the start of the game, or if you want to be a passive observer. They’d have to write 3x more player dialogue, but that’s really not that much (have the responses barely change, you know they barely change anyways)
That blows up the conversation trees by 4 times how many archetypes there are. You can do the smart thing like bg3 or fallout new Vegas and add options to the more generic ones based on archetypes
I wonder if they could fix that by having 4 options that align with whatever archetype you’ve selected.
Then you don’t need “ridiculously good” “meh” “ridiculously evil” “… Just continue the story” options
Pick if you want to play ridiculously good, meh, or ridiculously evil at the start of the game, or if you want to be a passive observer. They’d have to write 3x more player dialogue, but that’s really not that much (have the responses barely change, you know they barely change anyways)
That blows up the conversation trees by 4 times how many archetypes there are. You can do the smart thing like bg3 or fallout new Vegas and add options to the more generic ones based on archetypes