In Surviving Mars, I had a similar problem.
SM unlike the usual city builders, builds a command economy and starts with no colonists (just drones) and then they show up ten or twenty at a time. There are no higher salaries or higher standards of living; what they make for the community is there for everyone.
And then I directed them to build a university. Education was open to everyone. PHDs for everybody!
But then everyone wanted to be a scientist or engineer. It wasn’t enough to be smart yet stuck with the job of grocery operator, or in freight inventory management. They wanted to use their newly developed skills, and explore strange new worlds and seek out new life and civilizations (even if in the lab rather than by starship)
Underemployment was a factor, and my custodial staff empowered with degrees in philosophy would lose morale and eventually go renegade (turn to crime) when I forced them to just continue to work the cranes and stock the grocery shelves.
imagine a crime ring entirely comprised of philosophers
Basically every comicbook heroes rouges gallery.
I think Batman may have the most (Posion Ivy, Harley Quinn, Scarecrow, Hugo Strange, I think Manbat, maybe Freeze).
If we just claim ownership of our rivals money without moving it from their safe, we can commit the crime of the century.
That’s where the android breakthrough comes in handy. Just a locked down slave dome without any non essential services and only inhabited by androids.
I feel like I know this story & it doesn’t end well for the soft, squishy humans.
Get this man a position in the Trump Whitehouse!
Invest in AI, robotics
In CS1 you can still grow the economy with industry and offices. Various typess of industry need various types of education. Idk about CS2 though.
Make a shit river that keeps them all too sick to travel. I’m not kidding. Have all the sewage dump into a canal that runs through the poor industrial district and fill it with coal power plants and landfills. You can also put only one road going in and out, and make it very difficult to get to the rich part of town from the poor part. You can also make people even more sick by having a special water system only for the poor district that just sucks in the shit water from the rich district and discharges it back into the same canal. Now of course, this will make people extremely sick so you need a lot of hospitals in the poor district but unfortunately you can’t make them cause massive medical debt that make people more tied to their jobs.
You mean how Qatar did to their guest workers when they built the 2022 Football Stadiums?
“in this video essay I will describe the pervasive conditions in our current society and their roots…”
Fuck Reddit and Fuck Spez.
Is there a game mechanic for funding right-wing populism and making the rejection of education a badge of belonging?
I think there is a NIMBY policy that encourages people to use less public transit. Idk about the sequel.
Buying video games from big corporations IS a mechanic for funding right-wing populism, but every time you say that in a public space people who are defensive about their vidya games get reaaallllly touchy.
Yeah, fluff me for wanting to experience non-traditional forms of art, right? I should just be cultured and go to a museum or a gallery. Oh look: https://www.sifter.com.au/post/hollow-knight-silksong-will-be-playable-at-acmi-game-worlds-exhibit-in-melbourne
>misses the joke >complains about other people >gets downvotes
It would have been easier to just say:
“That’s coming with the update that adds Call of Duty and Fortnite into the game.”
Is this skylines 2? I don’t remember having demographic issues in my skylines cities.
This game removed landlords to fix high rent cost issue lol. if only life imitates art
Read The Power Broker
Immigration, duh! You get uneducated immigrants to do those jobs, over time they become educated, so you get more immigrants. At the end of the day, you have a vibrant city with more workers for every job, and better food besides.
The way Cities Skyline saved this was by making unions and a policy called “smart industry” because it was a real problem
Withdraw law enforcement and non essential medical services from your slum area. Public transportation needs to be sparse and inconvenient. Don’t offer any shopping or entertainment services (this means the bums will stink up nice parts of the city but in turn they’ll be forced to pay premium prices and cover transportation). If none of that helps just bomb another city and allow its now desperate inhabitants to come over but don’t acknowledge their education certificates and alienate them where possible so they have a hard time benefiting from any sort of community (while contributing to it substantially).
This is about half of it. The “winning” city Magnasanti (pop 6 million, city stands for 50 thousand years):
Technically, no one is leaving or coming into the city. Population growth is stagnant. Sims don’t need to travel long distances, because their workplace is just within walking distance. In fact they do not even need to leave their own block. Wherever they go it’s like going to the same place.
There are a lot of other problems in the city hidden under the illusion of order and greatness: Suffocating air pollution, high unemployment, no fire stations, schools, or hospitals, a regimented lifestyle – this is the price that these sims pay for living in the city with the highest population. It’s a sick and twisted goal to strive towards.
The ironic thing about it is the sims in Magnasanti tolerate it. They don’t rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time. – Vincent Ocasla, while explaining the reason why he wanted to create Magnasanti.
Related/unrelated.
I played Sim City at an early age and ever since then I’ve always looked at riots and large-scale social unrest as a failure on the part of the player. IE: if you are tasked with running, managing and creating policy and housing and jobs for your citizens, and then they riot or protest, it’s because YOU fucked up.
I cannot fathom how this basic, simple “game mechanic” has been lost across such a large swath of the population.
I read well more than half of this before I realized it was not advice for Cities Skylines. lol
This comment goes hard.
I sure hope this isn’t something that regularly occurs throughout many civilizations over the past few thousand years.
It’s not even every few thousand years. There’s always a system like this. Always. Serfdom, slavery, colonialism are all just systems of oppression. It goes back thousands of years, well into the beginning of recorded history.
Globalism just made it so you didn’t have to see the other people. Technofeudalism just means they don’t have to see you.
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Read a newspaper
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Do that
This slaps
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The game actually has a solution for this, it’s what the district option labeled “Schools Out” is for. It will prevent people in that district from pursuing education beyond high school.
IRL, this is why conservatives are working so hard to turn community colleges into vocational schools as opposed to low-cost ways to transfer to 4-year schools.
History and systemic racism did a great job of making sure that going straight from HS to 4-year schools is only possible if you come from privilege (for the most part), and community colleges fought back to give all people access to traditional college education. So now, conservatives are trying to incentivize CC’s turning into vocational schools while pushing to cut their funding at every opportunity.
Source: I teach in a CC and have watched all sorts of right-wing talking points get pushed onto us under the guise of student success. Turns out, forcing unprepared students to leave their community college if they don’t finish fast enough is not really about student success; it’s about limiting their options.
How often did your community college hold paintball competitions?
not often enough. It’s funny though, Community definitely nails a lot of aspects of community college life.
Also the high tech industry is useful for your highly educated cims while still satisfying industrial needs