• samus12345@sh.itjust.works
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        3 days ago

        I think it’s because this is the raw sprite and CPS1 games had a wider-than-4:3 ratio in raw pixels, but were designed to be narrowed down by a 4:3 monitor.

          • samus12345@sh.itjust.works
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            2 days ago

            It means it’ll look a bit stretched compared to seeing it in the original arcade, or corrected to a 4:3 aspect ratio.

            • Victor@lemmy.world
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              2 days ago

              What I meant by Mercator projection is that it looks more stretched and large at the top than near the center of the image. 🙂 I don’t think that would be fixed by some kind of pixel dimension ratio. Unless the pixels are shaped like isosceles trapezoid or something. 😅