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Joined 5 months ago
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Cake day: November 20th, 2024

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  • I’ve used OLED on phones (my current, free because cracked screen) and like the idea* but considering I have a super-budget desktop (old stuff, unlikely to upgrade) and keeping it mostly to free/old content I’ll stick to whatever low-tier 1080p displays are already in my home.

    Maybe OLED multi-touch if it wasn’t an upsell and niche market, so realistically when you add in burn-in fear it’s either I get some second-hand laptop/tablet that has it (with a bad/no battery) or some new manufacturing tech solves it (either way, probably not for me in the next 10 years).

    It might make more sense for VR immersion, though again between cost and specs (cost again) plus whatever lock-in nonsense (which I already saw of the oculus stuff with a family member who likely won’t ever unlock dev mode) probably not for me.

    * particularly for the contrast ratio (off pixels), though unless you’re into horror stuff this seems like a bit of a gimmick (even space content is not a guaranteed fit). It’s either that or making my own OLED edits of movies, which I find unlikely to work well via a blind edit (as I don’t expect a script to be perfect).



  • we have HTML5 now which is better than Flash ever was

    In some ways, sure. In others?

    Trying to download HTML5 games sucks (there is no container format). Trying to play them locally sucks too (simple http server). If preservation efforts here can match how it has gone for Flash content, it’ll likely be only thanks to web crawlers people are using now.

    Vector graphics was a huge technical feature that (even if still technically possible) has been largely abandoned. Even ignoring visual style, it’s less data to load (esp. w/simpler stuff). Particularly for animations (even a 1min18s clip is ~5x larger when rasterized), it seems silly to me that Google didn’t attempt some sort of HTML5 vector video support (for an extreme example, see the 10-hour homestar runner complilations on YT) which could likely also be used (at least partially) for digital presentations. Vector being rendered natively at runtime means content creators(/platforms) aren’t required to export/store videos in multiple resolutions (which for individuals, might just mean not supporting the higher ones).

    Also, WebGL errors and Unity DRM making it even worse, though I’m not sure how much those are still present. Personally I have lost WebGL game data (unclear why, thankfully this isn’t always important) more often than I ever remember with Flash.





  • I do as well as I can in an enjoyable way to keep myself somewhat stable. Like I’ve been riding my bike on the trail lately* and I enjoy cooking** for myself. I’ll sometimes drink soda, but honestly I think if the sugar were halved I would probably enjoy it more (or just… some dessert is probably less sugar). Even though I guess subsidies make sugar cheaper than water.

    I’ll sweep the floor because I don’t want to walk on dirt. Though yeah, I’m probably stuck here more than others.

    * mostly to go outside (with not many good destinations I can viably reach), though I can make it to a local grocery store for a few things

    ** mostly sautéed vegetables, squash/celery/mushrooms/carrots/onions etc, spinach on sandwiches and recently have tried cooking chard


  • Your “meat flesh prison” comments are especially pathetic

    and you come across as someone incapable of forming real human connections

    I’m a shut-in already and it seems odd to me both from a modern perspective and a “wish I was part metal” escapism perspective.

    Modern, sure rain/snow/heat suck… but most of the scary stuff in nature is nowhere near the well-trodden areas I will ever exist in, and a mushroom has never bothered* me. Shade trees are nice, a smooth surface for bicycles is nice too but I don’t want to exist within heat islands and our car-centric system is not conducive to my life.

    Escapism, what does future technology fear in nature? I expect new forms to be more resilient and thus more comfortable (also probably not appetizing to predators, easy dissuasion tools). Do I want to rely on mechanics/scientists to fix me up and control my brain fluid daily? No way, I want self-regulating systems and robust microbiomes! I probably would just live in a broom closet much of the time, but if I could live outside trading resources with trees or be a bogwalker living off/with algae or as a beekeeper golem roving to different farms or other pollination sources why wouldn’t I at least try it for a while? Or in the ocean/space, even if it just means easier/longer traversal? Especially with worthy purposes (ecology, infrastructure, science), not just money.

    * though I could understand hate for those that cause suffering and maiming rather than straight up food, death, or getting over the concept of death. Even more so if it’s a look-alike.


  • If something like USB doesn’t show your video, it may be too new of a codec (it may want mp4 or mpg or avi or wmv (mov or m4v?), not webm or mkv etc).

    One thing to consider may be media-capable consoles (PS3/Xbox 360? and newer). Or an older computer, or maybe someone will be fine running it off of their laptop (or phone if you have a cord/casting).

    You may want to use some sort of server (simple HTTP, perhaps even a media server) if you have a video-capable (+network-capable) device that does not have enough storage. You may need to do firewall/port stuff for that (fixed local address), though it might be more convenient in some cases.






  • Spyro’s skyboxes, too. (+vertex colors for LoD models)



    I think vertex color can be used even more extensively for modern indie dev, though I haven’t done much more than tinker with the workflow itself.

    I tried adding non-mapped textures (including a watercolor speckle image) but am not sure I like the effort/tradeoff-to-result ratio*. I’m leaning more towards textureless now especially with Godot 4.4 having per-vertex shading (though I already ran into an issue where it seems metallic per-vertex isn’t ready yet).

    * aside from maybe generated noise for a metal material’s normal map